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Remember earlier all that stuff about how COM Ports went away and USB ports came into ubiquity? Well, an important point is that the concepts of the standard USB keyboard and mouse and "HID" (Hardware Input Device) in Windows also happened.
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What Vic has done is effectively created a device driver in hardware. It's a kit that makes the board that is needed for this project. Folks create their own boards and eventually Vic gets Seeed Depot to offer an OrbSheild for $25. They swap PDFs of board layouts, parts and code. While he prototypes the thing extremely quickly (he's apparently obsessed, and obsession makes good design, I always say) over the next few months Vic and friends revise and experiment with this beast. You want a driver? I got your driver RIGHT HERE: Sorry to be so dramatic, but I've dreamed of this for a long time and finally had the convergence of resources, time, and irritation to do it. I must also say +1 Charisma for the Alka Seltzer container.
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Plus, as he points out, who has a serial port any way? As a guy who runs Windows 7 圆4, I can tell you this is true. Windows surely isn't exactly a playground for hobbyists who write device drivers. But it's punishing working on Windows drivers, and Vista is even moreso, since I hear it doesn't even allow unsigned hobby drivers. The enumeration of serial ports took time, and as legacy serial ports dropped from modern motherboards it became trickier and trickier to use. You see, I really was never satisfied with hidsporb as a Windows HID driver for a number of reasons. He'd previously written a HID (Hardware Input Device) driver called hidsporb. Way over here in the Deep Web (well, not that deep, but obscure, surely) Vic Putz made a post in January of 2009. DirectX (DirectInput, actually) was the final nail in the SpaceOrb coffin. As Windows 95 and XP gained prominence, fewer games even looked for serial points. A few Serial to USB adapters were attempted, but those adapters just make virtual serial ports. More and more computers had USB and fewer and fewer had serial ports. None of it ever rocked and none of it was a perfect solution.įast forward a few years and USB happened.
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You could find joystick.cfg files for Counter Strike and all sorts of hacks, partial drivers and general trouble. (Damn you, WASD!) However, a website called Birdman's Lair kept the hacks and tweaks and tricks alive for a decade. The Hardcore Fans and the Death of AwesomeĪs a controller, there are advanced versions that are you used for 3D modeling, but as game controller it just never happened. Technically superior in every way, but just didn't happen. The SpaceOrb 360 is truly the Betamax of controllers. Even new users can look down left, turn and strafe all at the same time because they just turn, push and twist the ball. Now, with the SpaceOrb, imagine the ball is your head. It takes a while, and for many new folks (your spouse, your mom) they just give it up and think you're nuts.
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Think about all the trouble newbies have learning how to move a person around a First Person Shooter (FPS) with a mouse and keyboard or with a two-stick controller. It's a rubber ball on a stalk that you can push or turn in any direction. It was hardcore, insane, and deeply awesome. Llast week, in a random moment of Googlebinging, I found this site with the title: The ultimate orb solution, at last.
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Ultimately my lack of deep knowledge of driver code was my undoing.Īnd here's the beginning. I hooked it up several times over the last few years and made various attempts to decode the serial output, first without the spec, then later with a leaked? copy of the serial spec. Much like a beloved, but passed-on pet that an owner keeps frozen hoping that far-future technology will help them unfreeze and cure (too much? Ya, I thought so too) I've kept my SpaceOrb frozen in Amber waiting for a day, decades hence, when I might bring it back to life and back to its former glory. I've always loved this controller and I've kept mine in my pile of technocrap, even after I held my legendary "box of technocrap auction" in 2007. If you didn't live through the SpaceOrb's hayday (around 1994-5 with the original Quake, and Descent, truly one of the greatest games ever) then this post will sound like I'm a crotchety old dude trying desperately to relive my the golden hour of my youth. If you've ever tried a SpaceOrb, you probably already know this. and it's a tragedy that it lost the battle to " WASD" keyboard and mouse gaming and the "two thumbs" style of controller. See what I did with the all cap there? It's the G.O.A.T. 15 years later and I'm still convinced that the SpaceOrb 360 is THE GREATEST GAME CONTROLER OF ALL TIME.